Kanagawa, Bruno Cathala & Charles Chevallier

Published: Iello 

Illustration: Jade Mosch

Plays: 2-4

Duration: 30-45 mins


Let me start by saying that Kanagawa is now firmly placed in my ‘chill AF’ game category, which previously didn’t have enough games to be construed as a category, but at this point I think there are just enough, and Kanagawa fits into it quite nicely. If there were ever a game to give you enough to concentrate on but also the headspace to sit back and just enjoy playing then this is it.

Having read a few glowing reviews and watched the promo video I pretty much knew I was going to like it from the get-go and thankfully it didn’t disappoint. I unboxed it to find a traditional Japanese style play mat, chunky ‘diploma tiles’, little paint pots and square ‘lesson’ cards depicting various pretty images that really set my heart a-fluttering. And amongst all this cute stuff is a very good little game, and attractive components aside, that’s what it’s really all about isn’t it?


Kanagawa is a worker placement & set collection combination with a bit of card drafting and press your luck thrown in, that works beautifully and plays super smoothly. The rules are fairly simple, but the choices are tough without making your head come off and therein lay the chill factor. You find yourself enrolled in painting school on a mission to prove your art-worthiness to old Master Hokusai. You achieve this by making prints and claiming diploma tiles. You begin with a starting tile; on the top side is your canvas, on the bottom your skill board. The start player (or Grand Master) draws cards from the deck and lays them in a face up/face down arrangement as shown on the mat (your art school). You draw two at a time and the start player decides if they want to stay in school i.e. wait to see what cards are drawn next or to take what’s already there (say you desperately want a lesson card with the landscape painting skill) and the next player will take what’s left. Which isn’t always a bad thing.

You choose to place your cards in two ways: 1/ With your skills; this will acquire you more painting abilities, points, further paint pots, ability to move your pots a number of times or to gain the start playing marker. 2/ With your canvas; prints mean points just by being placed, but you cannot paint them without having the skills and the paint pots to do so.  (The bottom of the lesson card symbolises the skill you need, e.g. two blue ocean painting skills). You increase your Harmony Points by collecting sets and pinching your desired diploma tile before your opponent. Valid sets include people and buildings of different types, combinations of animals and identical landscapes. It’s very much a game of deciding what to do for the best in the moment. Are you aiming to collect tree or people prints? Maybe you want to try your hand at all of them. Should you go for a diploma tile now or wait until next turn to get the better one? What if your opponent nabs it before you? Maybe you want the lesson card with multiple painting abilities, but it will lose you two Harmony Points. Perhaps you can gain them elsewhere…but how? Have you paid attention to what seasons (top right of the lesson card) you are painting? An identical sequence of seasons will score you bonus Harmony Points (although if you gain a skill awarding you a storm token you can use it to substitute any season for a greater sequence.) For a seemingly simple game the options to explore are so varied that you want to play again immediately after you’ve finished to see what else you can do. And that is the mark of a really great game.


In a two-player game the end is triggered when the lesson deck is empty or a player reaches eleven cards on their canvas. Scoring is based on number of prints, Harmony Points on skills and prints, diplomas, longest sequential run of seasons and a bonus two points for the last player with the Grand Master pawn.

In case you hadn’t already guessed I highly recommend Kanagawa. I love having lots of options, I adore satisfying end scoring and I enjoy games that play like fillers that are a bit fuller…and when it’s over you’re like ‘well that was lovely wasn’t it?’ which is exactly what I’ve said after every game of Kanagawa so far.

Thanks for reading!



Kickstarter Review: Sub Terra- Tim Pinder


When I discovered Sub Terra I jumped at the chance to get my hands on a review copy. A co-op survival game, in which players have 64 tiles and a deck of hazard cards to explore the depths of a caving system and reach the exit alive. Please note that this is a bad cave of ‘The Descent’ variety where anything that could go wrong will, and mysterious horrors lurk in the darkness.

I thought it looked like a fantastic game from the start; it has a well written and crystal clear rule book, awesome graphic design and vivid artwork. But as I’ve discovered many times in the past, a great looking package can cover a multitude of sins, but I am pleased to say that this is not the case for Sub Terra. I found the game to be fun, exciting and even when played on the ‘normal’ mode it was difficult to beat. Let me just give you a brief overview: (please note- all images taken are from a prototype copy of the game.)

The Gameplay

This is pretty straightforward- you choose your difficulty level prior to setting up the game, meaning that you play with a different number of cards and remove certain card types from your game. It plays 1-6 and depending on number of players in your game you control one or two characters such as Bodyguard, Medic or Diver, and each has a characteristic and ability that will help you along the way.



On your turn you may take two actions, and a third if you choose to ‘exert’ yourself (after which you must roll a skill check to see if you successfully exerted yourself without taking any health damage). Actions include revealing and placing a tile, revealing a tile and moving straight onto it and running. You can traverse the tiles in different ways, and some of these can take 2/2 actions. Depending on the tile type you may require a character with a certain skill, e.g.- if it’s a ledge tile you will need a player with a rope to get in there first. All tiles must be pieced together legally through their exits and entrances.


After actions are taken a hazard card is revealed to see what the next cave related catastrophe will be. This may be flooding, gas, a tremor or a cave-in, which will result in making tiles difficult to traverse and mean working with your team to utilise the characters abilities.



Horrors are an exciting part of the hazard deck. When these are spawned on the corresponding tiles they edge close to their victims during every turn. Players on the same tile as a horror will automatically become a casualty.


Health, casualties and end of game

When you lose health you can spend 2/2 actions to gain one back or heal another player. When you lose all health you become unconscious and can longer heal yourself, and you will need another player to come to your aid. The game end is triggered when you draw the ‘out of time’ card or the exit tile is revealed. From this point onwards your aim is to end on the exit tile alive. Skill checks are rolled every turn thereafter and a failed roll means automatically losing consciousness.

Final Thoughts

What I’ve given you in a very bare bones overview, but hopefully that gives you the feel of the game. In terms of theme it couldn’t be any more my cup of tea but the game itself is fabulous. If you can imagine Carcasonne’s scary older sibling then you’re halfway there. What I appreciated the most is how it becomes apparent as more tiles are placed and hazards are drawn that it isn’t simply a case of moving around and ‘doing things’. You have to band together, very much in-keeping with the theme, to use your abilities and figure out where you’re heading. Once the cave expands and the less tiles you can legally place, the more difficult it is to maneuver, especially when characters start losing precious health and falling unconscious. If the exit tile is drawn and players are scattered there’s a strong possibility that you’re going to become unconscious before you get to the exit. So a fair amount of strategy is needed here.

I’ve tried to think of anything remotely negative to point out, but i’ve struggled to do so. As in most games, it can start off a little slow. On a couple of occasions in the early rounds the hazard cards weren’t needed as such, as there wasn’t any corresponding tiles on the table at the time. However, not only does it pick up really quickly, it also depends on what difficulty level you’re playing at. I am really looking forward to further plays, getting stuck in and figuring out how to beat it.



The Kickstarter launch is a mere few days away on January 10th. I was very impressed with the quality of the prototype so I am imagining that the final version with stretch goals will be mint. I’m in the dark (pardon the pun) as to what the Kickstarter holds and I’m very much looking forward to it myself.

If you’re interested and want to know more or want to stay updated you can pay Sub Terra and the publisher ITB a visit on their website and Thunderclap page.


Top Five 2016

I find narrowing down board games very difficult. I played quite a lot last year, and played quite a few new releases. I enjoyed some old Euro favourites like Madeira and Archipelago. I also played Food Chain Magnate and The Gallerist pretty regularly (though I hesitate to say I enjoyed FCM as much as I was super frustrated that I could never seem to win no matter what strategy I tried) and I played many games that I never thought I would be ‘into’.

But for my ‘5 Top Games of 2016’ post (although please note not all released in 2016) I decided to talk in brief about 5 games that really hit the spot for me and why…

 The Big One

 Arkwright seemed at first like a big complicated number laden puzzle to be solved and it freaked me out. I am exceptionally bad at mental mathematics, actually all mathematics makes my brain switch off almost entirely. But I love a challenge, and I heard good things about the game, so I endeavored to give it a try and found that I actually really loved it. What’s more I was not too shabby at playing it either once I got the general gist. I never actually reviewed this one for reasons I’m not sure of now, but you are basically choosing 1-4 factories to set up shop; lamps and bread for example, and sell shares in your company whilst balancing the incomings and outgoings in competition with your opponents. This may strike some people as dull but it’s anything but, it’s like Monopoly if it were fun and you had absolute control over what you are doing. If you add the ‘waterframe’ to your game you can increase your profits through shipping and even more to consider when taking your turns. There is so much tactical decision making to be done and you have 5 long ass rounds to do it in. I have a lot of love for this game, and it definitely improved my mental math skills. It also includes paper money that didn’t make me feel sick when I touched it. Win!

 The Hyped One

I reviewed Terraforming Mars back in October/November so please feel free to go back and have a look if you want a full view of my thoughts on the game. I also did a ‘first thoughts’ video (which was a terrible webcam experiment so never again) and as I mention in the video I really had no clue it was getting a lot of hype. I saw it on the Stronghold Games website and thought it looked liked the kind of thing I would enjoy. Economy in space! Building! Space cows! Which really were like regular cows but on Mars. So I was looking forward to it but didn’t have a load of hype to hold it up to. However, as I say in my review it was definitely deserved of the build up because it is a really good game; part deck builder, loosely co-op, all the mechanics integrate really well with the theme and it is just a beauty of a game. One of its detractors (and of course not everyone is going to like it) mentioned that it’s a bit ‘random’. I really can’t see that though. You decide how many cards you want to purchase, and yes, they are blindly drawn, but you also decide whether to keep them, ‘sell’ them and what to do with them once you have them. From the starting hand you kind of decide from that point what you want to capitalize on and then it’s up to you to build from there. So I just don’t think there’s too much randomness here. IMO. It’s a great game.

 The Kickstarter Hit

I first spotted Mint Works on Instagram, pre-Kickstarter campaign, and was first drawn to the retro mint tin look that made my eyes light up. So, intrigued, I hit up the designer Justin Blaske for an interview (which you can find back in August’s blog posts). The concept behind the game stemmed from a design competition on BGG, the idea being to create a game experience wherein all its contents were packed into a little mint tin. Justin’s design focused on using cards and mint tokens in a worker placement game set in an industrious little town. I successfully managed the PnP for this one and found it to be a really delightful, smart and fun little game. I do love my filler games and I like them to be enjoyable and light but have some interesting decision making elements, and this really ticked all the boxes for me. The great news is this game funded within hours, pummeled its way through stretch goals and funded at over $89,000. What I have found really admirable though is that post-campaign Justin has really worked hard to keep all of the backers regularly updated and happy. Which I hear doesn’t happen all the time in the aftermath of KS campaigns, and the amount of work that actually goes into managing the project is crazy hard and time consuming. More recently Justin entered the second mint tin competition on BGG, is having a supersized Mint Works playable at a convention in his home town of Nebraska, and is play testing some new and interesting ideas, so keep an eye out! You can still pre order Mint Works here.

 The Retro One

Legendary Big Trouble in Little China, in case you hadn’t guessed is one of my favourite films from the 80s, kind of a childhood classic. I really fancied Kurt Russell and his ludicrously tight vest. It’s got the best lines, the best silly monsters and OTT fighting scenes. I was so thrilled that there was to be a Legendary version, and I already liked the game system from playing Marvel. I am pleased to say it did not disappoint me. The artwork is fab, the story telling is good, and the combat is great fun. I’m going to sound corny but it really is like a trip into the movie. I love the way that some of the cards worked to reflect the characters and it fitted in to the Legendary system nicely. Sometimes I just stare at the box. It’s dreamy.

 The Unexpected Charmer

 Odin’s Ravens is a simple racing game using cards and two wooden ravens, no more or less but something about it works so well. It is just elegant and charming, and a sweet little two player about racing over the land and getting round to the other side before your opponent. You play the cards in your hands to move over the cards on the table, and the Loki cards provide tricks up your sleeve for those ‘oh dear, I appear to be stuck’ or ‘take that, because there’s no way in hell you’re winning this race’ moments. Very good fun, so reasonably priced for great quality and definitely one I’ll put in my ‘games that just work’ category.

So, as hard as that was to do, those were my five choices from 2016. Let’s look forward to all the new and exciting stuff that’s happening this year, and if you want some ‘games news’ my new video is below. Thanks for reading!

Shiny Happy Bloopers

I posted a video to my You Tube channel this week, purely just for fun and instant regret once posted, but I am not one to remove something i’ve spent time editing, once it’s done it’s done, and that’s it. It is a bit silly, but I think it illustrates how tough solo video making can be, especially if you’re often doing it with no-one else around (for the most part in my case) because you kind of have to be your own best friend and confidante, and sometimes, at least in my case, your own worst enemy too. So here’s my silly, sweary and endlessly frustrated moments from my 6 months of making videos…

My Take On The Topic of Inclusivity. Gulp.

Please note: This gets into some grim, personal stuff, and if you’re just here for the board games then it’s ok, I understand. 

I’ve been trying to write this piece for some time. This subject is difficult for me, for a number of reasons, and when I go down this path it takes me to a place I don’t want to be. But as a woman who distributes content in the tabletop community, even on a minor scale i.e. I’m not very well known, I don’t have thousands of followers or subscribers, but you get my meaning, I’m still here regardless and it seems wrong for me not to say my piece on the topic. So…I guess I’m going there after all…

For a start it’s hard for me to write about inclusivity in a sense, as I’m not a very social gamer outside of my circle and thus far I haven’t had any personal experiences of feeling excluded or harassed. But the reason I haven’t demonstrates my point; I’m scared, and that’s not right that I should feel that way. But I do. I am dreading the day it happens to me, and I’m sure it will. I feel like my time is coming, like I’ve ‘got away with it’ for too long, and when it does I’ll have to front someone up about it. I’m not shy to do that, I just hate the fact that I’d have to. So the subject of inclusivity is the very thing holding me back; from being more present in the real life world of table top gaming, and interacting with strangers. It’s The Fear.

It’s so frustrating. Why should I feel threatened or scared? I love the hobby just as much as the next person, it’s supposed to be about having fun and interacting, being a woman shouldn’t make a difference to anything. But I hear about it happening often, far too often. Not just threats and dangers to women, but people of different ethnicities, disabilities and sexual orientation being targeted. My response is usually one of ‘What the actual fuck?’ Why would somebody say that/do that/behave that way?’ But these things do happen. Perhaps not to everyone but to some people. On the other side of the coin, not everyone is putting out nasty negative vibes or doing bad things. But again, some people are. These are the people really spoiling it for everyone else and it’s our responsibility not to ignore it.

I’m no stranger to bad experiences and I do not take it lightly. It’s very much the case that in every community, every hobby, and every culture there just is a specific brand of arsehole, narrow-minded bigots and dangerous people. I’ve worked in and been involved with quite a few different industries and ‘scenes’ in my 33 years. For the three years I played in my band (in the early ’00s) and I experienced nothing but pathetic old hat sexism that showed me that there was no progression for women in rock music, at all. I worked in jobs where I was belittled and objectified, I had stand up for myself, argue my case and prove myself every single day. I have had several cases of sexual harassment, mainly in my early 20’s but as recently as 2014 when I was pregnant. To name a few: when I was 15 I was grabbed and nearly pulled into a moving vehicle. I was verbally harassed on the bus ride home from my boyfriend’s, and on the walk home after that a bloke tailed me to my doorstep on a motorbike shouting obscene things at me (a different person from the guy on the bus). Because I looked cute, it was a hot day and I was wearing a short skirt. I had a guy in my first job tell people I was sleeping with him and another slew of lies, because I politely turned down a date with him and he didn’t like me very much for it. Resulting in weeks of threats, gossip and accusations from other co-workers, making my working day a living hell. I had to front him up on several occasions, and talk to management every single day to try to put a stop to it. I was assaulted by a cab driver on my way home from a night out. I have been flashed and groped on an empty train carriage, and pestered and harassed as a commuter travelling into London. I was subject to the manager at my last job telling a customer in the store (along with several other incidents over the space of a few months) that he was going to bend me over and spank me (as this wasn’t vomit inducing enough, I was also 6 months pregnant at the time) which meant that again, I was calling and emailing HR and filing complaints every single shift. I’m not telling you this to garner sympathy or to bash men, these were very specific occasions where bad stuff happened with bad people, and I’ve met many great people before and since, men and women. But it’s to demonstrate; I have fought against this kind of thing so often over the years, and now having been dealing with a major anxiety and depression disorder in and of itself I feel like I’m done. I’m hiding from life. So when I hear of people harassing, belittling and being shit to other people in my beloved world of board gaming, I am really fucking angry, discouraged and scared.

So what’s the solution? For me personally, I try to surround myself with good, friendly, safe people. I mostly use platforms that haven’t got a reputation for people tearing each other to shreds. But really, putting myself in only safe nice places and shutting out the rest isn’t a great help, it’s still hiding. My personal aim is to attend more cons and get more involved. Get lots of advice and make sure I’m going to be around a few key people whom I feel safe with. If I am harassed or made to feel excluded, or anything negative should come my way I will be prepared. Which is sad really, but you have to be prepared and have your guard up a bit. There we go again, it shouldn’t really be that way should it? But that’s life, having to be prepared for the worst just in case. But, I will stand with anyone who feels the same way, I will unconditionally stand up for anyone who I see or hear being excluded or hurt by others. I will be there for you and I will help if you need me.

I will not change the way I dress, or act, in the sense that I’m not going to stop wearing cute clothes, or changing my fundamentally dorky personality to fit in. If people think I’m a silly tart, fine, it doesn’t make me any less of a knowledgeable tabletopper, or an unworthy opponent if I wear a dress instead of a t shirt, or laugh like a drain at dumb jokes, and it’s not hurting anyone. Just like I respect and don’t judge others for how they choose to dress or behave if it’s not harmful or nasty to anyone. We might not necessarily click or get on like a house on fire. And that’s ok, that’s normal. You don’t always like someone just because they’re into the same stuff as you, and that’s also ok. As long as you’re being respectful to each other. 

Here’s the tricky part when it comes to the perpetrators of bullying or sexism, or homophobia etc., the thing is, you can’t force people to change. You can argue your point, tell them why they are incorrect, you can spell it out in as many ways as you can think of, but sometimes you just cannot change some people, no matter how archaic their views or attitudes. But it doesn’t mean we have to accept it either, whether it’s on a forum, or at a con. But you can’t silence people either; no matter how much shit they talk. So what is the way forward? I don’t think I have a definite answer right now but I have a suggestion: Awareness. More and more high profile designers, publishers and content creators are speaking up, spreading awareness that this is a thing that shouldn’t be ignored, and it won’t be tolerated. Pretending it isn’t happening, and saying ‘shut up and get over it’ or ‘well it hasn’t happened to me so it’s not a problem’ is definitely not the answer. This is the worst thing you can do.

So my suggestion is this- wherever you’re at, don’t stand for any bullshit, defend yourself and others, be a safe person for people to interact with. Accept that even though you cannot change or silence others, you don’t have to agree with them or like it or put up with it. These douche bags have always been and will always be, but we can still say ‘stop, you’re not going to get away with your shit here, it’s simply not going to fly. If you really feel the need to be gross, racist, sexist, homophobic, whatever, check it at the door or expect that others aren’t going to put up with it.’ People who moderate forums or social media, or staff at cons need to be like hyper aware, and generally I think we all kind of do, and I think that’s where it lies right now; spreading awareness, the notion of respect, positivity, and ultimately, cliché as it may sound, being a decent fucking person to each other.

I think I’m done. I don’t think I’ve said anything particularly prolific or ‘new’, but they are my thoughts. I’ll be writing something on objectivity and the representation of minorities in tabletop gaming next week. Then I’m done, for this year anyway! Thanks for reading.

Shiny Happy Meeples Mini Gift Guide

I love the holiday season, and I loooooove buying people presents. I am a just a little bit of a master gift finder and an Internet shopping sleuth. This is the time of year I thank myself for all those random screenshots I took to remind me of a person or a store. I have a very good long-term memory and ridiculous attention to detail; I will remember a little thing that someone mentioned in the past, or perhaps something they looked at six months ago but couldn’t afford. I like to think I get to know people well enough to know what they’d like to receive.

Despite my Christmas this year being on the lighter side, I still love looking for potential gifts, and (usually) finding things that I love for myself! When it comes to board games gift ideas, there will be a ton of gift guides out there I’m sure. So, on this mini ‘gift guide’ I am featuring four small businesses/people who I discovered throughout this year and loved their products. So read on, and get gift inspired!

Armored Owl is an online Etsy store that I discovered on Instagram earlier this this year. AO sells beautiful chainmaille jewellery and accessories. One of my current favourites is this necklace, it looks very dragon-princess-like. It’s all so pretty, I can’t handle it. Here’s a little from the storeowner, Rebecca, a board game enthusiast and talented human, hailing from Chicago…

‘I got started with chainmaille 1.5 years ago at a gaming convention (Gen Con). After my husband and I took a class to learn how to make chainmaille dice bags, our interest in chainmaille took off… Soon I was learning tons of different weaves and making keychains, bookmarks, and jewelry. (And he made SIXTY chainmaille dice bags as favors for our wedding!)

After about one year of making things and working on my skills, people started asking to buy the things I made, so I started selling dice keychains at a friend’s booth at comic conventions and then I opened my Etsy shop. I’ve got an out-of-control owl collection that inspired the name, Armored Owl, plus Athena is a favorite Greek God of mine so chainmaille armor and owls seemed fitting.

Every Armored Owl chainmaille piece is created by me. Each and every jump ring is opened and woven and closed by my own hand. I work with aluminum, Stainless Steel, and copper. I use crystals by Swarovski and Czech glass beads for accents, as well as metal charms. Depending on the piece, it takes anywhere from thirty to 90 minutes to make most of my pieces. If you don’t see exactly what you’re looking for in my shop, feel free to contact me about custom orders.’

You can find Armored Owl here and just for Shiny Happy Meeples readers Rebecca has offered a 10% discount code for any orders $50+ and is valid until 31st December. Use SHINYHAPPY at the checkout.

Another store that I found through Instagram is Infinite Sinn, who makes amazing home ware and clothing with gorgeous and unique fabrics. I am in love with the meeple pillows, in love! Here is a little from Cindy, the very cool lady behind the sewing machine…


‘I’m a self-taught fashion designer in Virginia Beach, and have been sewing for about 15 years. I grew up in Los Angeles with two older brothers and a sister who would spend quality time with me by playing Duck Hunt and Yoshi’s Island, or make me memorize lines from Bruce Lee films, and appoint me the responsibility of recording episodes of Dragon Ball Z in my formative years. Now I play games like Skyrim, spend nights Terraforming Mars with friends, watch anime by Miyazaki, read graphic novels like Y: The Last Man, and fangirl over everything Star Wars. I’m a chronic daydreamer, I get lost in whatever magical world I’m obsessed with at the time and try to re-imagine their characters and objects into clothing, accessories, and home decor items.’

Visit her amazing shop here.


A few weeks ago Eldritch Essences popped up on my Twitter and I fell in love with the store. The Lovecraftian theme is one that I can’t resist and I just really love candles okay? These scented tea lights, melts and candle ‘hex’ jars are all handmade and perfumed from scratch and come in a variety of vivid colours, with super cool scent names inspired by Lovecraft. Having spoken with the storeowner, a lovely chap from Yorkshire, England, he has some really wonderful ideas in the pipeline too, so pay the store a visit, and keep an eagle eye out for up and coming products. You can also follow on Twitter for product updates!


So I’ve covered clothing, homeware and jewellery that I think many a tabletop gamer would appreciate, but lastly I wanted to mention a potential gift idea that nearly every board game fan could do with….


The Civilized Guide to Tabletop Gaming: Rules Every Gamer Must Live By is the new book from Geek & Sundry writer, mad experienced tabletop gamer and author Teri Litorco. I started reading the book this week and am really enjoying it. It’s kind of a walk-through for new gamers, introducing them to the hobby and giving guidance on how to understand and respect the culture around tabletop gaming and each other. For long-term gamers it also serves as a friendly and funny reminder on good ideas of what to do, and indeed what NOT to do when gaming. A couple of things made me think of what I was getting at in my ‘etiquette’ video the other week, only this is written with some great detail and panache, two things that I certainly do not possess in my videos! It’s also full of handy tips. I like to think of myself as a seasoned gamer by now, but I certainly do not know it all by any means! I’m probably what would be considered a non-social gamer; I am yet to host my own games night with virtual strangers, or RPG with new friends, or actually play a recent RPG, attend a con, or find a FLGS that is local and I actually like, so all the information covered in the book was most welcome to me. I also love that throughout the book there are ‘scenarios’ to demonstrate Teri’s points and as well as fun tabletop facts. So if you’re looking for a book about the hobby that is isn’t A History of Board Gaming, or a dry rehashing of stuff-we-already-know, and fancy something that is  based on a tabletop gamers real experiences then you’ll probably love this book.

You can find it on sale here.

…And that’s Shiny Happy Meeple’s Holiday Gift Guide! I hope you enjoyed reading, and happy shopping you lucky lot. Keep an eye out for my ‘Festive Fantasy Wishlist’ coming soon to my You Tube channel.

Have a fabulous holiday season!






Board Gaming Etiquette 101

Last week I made a video on polite things to do whilst playing games, which was actually more like things not to do, and what I personally can’t stand! It was supposed to be tongue in cheek, but I do stand by my points, and some of the feedback I got from this on my channel and on Instagram was relieving- I am not alone, or completely mad. So if you want to see me and my funny little face having a good old fashioned moan, please have a look…