I really fancied trying Bretagne because for some reason the idea of building 19th century lighthouses appealed to me. It looked quaint, and didn’t disappoint on that front. It’s an attractive, fairly peaceful game with a slower place. It is classed as an economic/area control game but it has worker placement elements. You can use workers (cubes), engineers and resources (coloured wooden pieces) to complete lighthouses and when you complete all lighthouses in each area then the improved abilities on the nearby harbours are activated.
It’s best to work together to get lighthouses completed, but you need more workers on your section of it, so you can use the cards you’ve collected to their best ability. The lovely weather gage cards tell you how the elements will affect your building and how many engineers you’ll need each round. You use your components to trade for others and to get workers on the harbours to gain cards or workers each turn.
It’s definitely got some strategy involved but not overly heavy, but it is quite ‘thinky’ which is good! As with a lot of area control/WP games there doesn’t seem to be enough time to achieve everything you want to but with repeated plays it should fall in to place a bit more.
The board, though very nice looking is kind of badly laid out in some respects and the lamented pieces are slippery AF and the awkward placing causes bits to fall all over the place which can get really annoying! The only other complaint would be that the cards and symbols are a little counter intuitive and the rule book translation isn’t fantastic, so it’s a bit difficult to get your head around. But all in all Bretagne is a fun game. It isn’t mind blowing but I’d recommend it if you like moderate strategy, a slower pace and lighthouses! I’m glad I bought it and look forward to future plays. More Info
*Bear in mind that these thoughts are based on a two player game. And that it was mainly composed at 2am when my daughter wouldn’t sleep.
We played Gum Gum Machine for the first time and I am happy to say it was a lot of fun. Pretty much what I expected, it’s not going to set off intellectual fireworks or bust your brain. It’s a cute silly game about making ‘gum gums’ and that’s about it!
I found the Charlie & The Chocolate Factory aesthetic particularly pleasing, and the modular board is a great addition. It reminded me of games I played when I was a kid like 13th Dead End Drive, and you can interchange the components to change it up a bit each time. Also check out the box inlay….ooooh.
So I played a couple of games employing no strategy whatsoever, just having fun with it and lost both times. If you want to win then you can try and memorise bits and pieces to get the gummy you need, make the biggest gummies and get the most points.
The board sends you to different areas and randomises your turn so to memorise the board and find a strategy is tricky and fun. That’s why I like the board because you can make your next game different and it doesn’t get stale. Not the kind of game you’d play nightly because I can imagine it would lose some novelty but as a filler game or something light and fun then it’s a must buy! More Info
Just a few thoughts i’ve had whilst mulling over my love for board games…
Board Gaming Improves Quality of Life!
Babies can destroy your board gaming dreams….for a while.
So Many Games!
And Everyone’s Playing
Making Your Theme Come To Life
Reliving Your Childhood
It’s Made Me Smarter! I Think
Experience Makes You Wiser
This game was released during my brief hiatus from gaming, so I didn’t know it existed until recently. When Jon mentioned it I was instantly in love the theme as I’ve had a long term interest in witchcraft since a teenager. Being an 80’s child in the UK I grew up reading The Worst Witch and Puddle Lane and the gorgeous artwork on Broom Service is very reminiscent of that era. It’s also the first ‘pick up and deliver’ game that I have played.
It’s super twee and cute and the Meeples have witches hats and it’s pretty much just adorable. So it was a pleasant surprise that this is one hell of a vicious game. Vicious! There’s something about it that is so competitive and infuriating and just makes me go ‘arghhhhhhh!!!’ For me it’s because I have plans and strategy that gets completely screwed every turn, but that’s why this cutesy game is so clever, because you’re having to strategise on different levels. You’re constantly figuring out what your opponent is going to do, what your plan is and what your back up plan is. I love this game, I did want to throttle Jon a couple of times, nothing like a bit of healthy competition and murderous feelings I say!
I really like the dichotomy of the theme with how you play it, and the really good thing is that you can add extra rules and components to the game if you want to make it more challenging…which we do! This was one of the best games we’ve bought in a while and I think everyone needs to don a witches hat and play it. More Info