The Bloody Inn. This game made such a big splash last year, and for the few months it was out of print I was desperate to get it. However as I knew it was a card game (no big board, too many components or miniatures etc) I refused to pay a completely unreasonable price for it since I knew it would be back for another print run. So I waited patiently until a couple months ago I finally bought it for its RRP. And this is what I thought.
I’ll start with….it’s an unusual one. It’s a grower. I think perhaps after that anticipation it fell slightly flat first time round (no huge surprise after months of coveting) but as I’ve played it more I’ve grown to like it more. It’s medium strategy, easy to get wrong if you’re not careful and does require a bit of brain burning.
Ok let’s go back to the start. So in a nutshell you’re running an Inn and you kill your guests. Dark right? But fun.
- You begin by randomly drawing 6 cards from the central deck, and these are guests frequenting your hotel of horrors. You pop them in their errr lovely little room (on the board) and each player owns rooms, represented by coloured key tokens, some of which are neutral and belong to no one.
- Each card/guest has a pick up cost. You can spend your two starting cards (‘peasant’ cards) and can either kill guests outright or you can pick them up and use them to kill somebody else, or use them to build annexes (places to bury your corpses).
- Some cards have instant monetary rewards, some give you money when you build an annexe or when you bury a body.
- You move along the score track as you earn and can use an action to launder money, so you go back on the track and pick up cash tokens instead.
- At the end of each round you can gain points for any of your rooms with guests still present and are deducted points for cards left in your hand.
- All cards used go into a spent pile.
- Your only allowed two actions per turn
- Building up your annexes means you can use the card abilities/bonuses to help you gain more money and spend less cards.
- The game ends when your guest cards have depleted and the player with the most money (in both money tokens and on the score track) wins the game.