Bretagne, Marco Pozzi 

  
I really fancied trying Bretagne because for some reason the idea of building 19th century lighthouses appealed to me. It looked quaint, and didn’t disappoint on that front. It’s an attractive, fairly peaceful game with a slower place. It is classed as an economic/area control game but it has worker placement elements. You can use workers (cubes), engineers and resources (coloured wooden pieces) to complete lighthouses and when you complete all lighthouses in each area then the improved abilities on the nearby harbours are activated.
  
It’s best to work together to get lighthouses completed, but you need more workers on your section of it, so you can use the cards you’ve collected to their best ability. The lovely weather gage cards tell you how the elements will affect your building and how many engineers you’ll need each round. You use your components to trade for others and to get workers on the harbours to gain cards or workers each turn.
  
It’s definitely got some strategy involved but not overly heavy, but it is quite ‘thinky’ which is good! As with a lot of area control/WP games there doesn’t seem to be enough time to achieve everything you want to but with repeated plays it should fall in to place a bit more.
  
The board, though very nice looking is kind of badly laid out in some respects and the lamented pieces are slippery AF and the awkward placing causes bits to fall all over the place which can get really annoying! The only other complaint would be that the cards and symbols are a little counter intuitive and the rule book translation isn’t fantastic, so it’s a bit difficult to get your head around. But all in all Bretagne is a fun game. It isn’t mind blowing but I’d recommend it if you like moderate strategy, a slower pace and lighthouses! I’m glad I bought it and look forward to future plays. More Info
 

Myrmes, Yoann Levat


We played Myrmes about 18 months ago and I had very little recollection of playing it except I was exhausted and felt brain dead at the time as it turned out I was pregnant! So this stayed on the shelf until last weekend and I suggested playing it. So there’s a bit of back story and here are my thoughts.

First off I thought why the hell did I suggest even buying this? I’m pretty much an insect phobic and despite the cute little ants on the box artwork there’s fairly uncute insects inside. Plastic ants that look more like spiders (though the board is really lovely and colourful) and words like larvae, nest, and birthing your ants, bleurgh. I actually made a throw up face at a couple of points. BUT being the responsible adult gamer know that I can be I set aside those feelings, and ended up really enjoying playing the mechanics rather than the theme which to be honest has grown on me, so I’m not a complete twat!


  
I found it hard to get my head round this one at first. However after a few 40 min games over a couple of days it became a lot clearer and I got on with the basic premise no problem. You can use your turns to make workers, soldiers, eggs and nurses, then go out and lay your pheromone trails or fight other insects. You use your workers as soldiers and you need more soldiers to kill wasps and fight for your opponents space. You need to ‘up’ the quality of your nest to gain further improvements which will help you do bigger and better things and you need to make more nurses to get more done in each round. Lastly you need to get enough food to feed your ant family every year. So this brings me on to the issue of time. It could be the result of a two player game or maybe just not being that good at it at this point, but there just doesn’t seem to be enough time to do anything really worthwhile. I spent a lot of time forsaking the interesting stuff to feed the little bastards! So basically if you balls up in the first couple of ‘seasons’ like I did in my last game and lose initial points, you have to work really hard to claw the game back. Or if you don’t make at least a few nurses in the first rounds then you’ll really struggle to get anything done. It’s hard graft being an ant! I strongly feel that Myrmes could use at least an extra round per year, because you have three years and a spring, summer and autumn in each one, then on winter you don’t get a turn as such because you just feed your colony. There should be at least a round before the final food I think. Also there’s a dice rolling element which tells you what special ability you can use each turn and you can you use your eggs to jiggle this about a bit….but you need your eggs for other things! So there’s not too much control over that part. Last gripe; it’s a bit disappointing that there are no end of turn bonuses because it just kinda ends and you’re like ‘oh is that it?’. But I feel that it’s a good enough game to persist with as every round in this game is challenging and strategic. It’s difficult in a two player game as you’re struggling to fight for space and you’re only allocated a portion of the board in a two player. Which is fine if want to spend your turns using earth cubes to redistribute your ‘pheromone’ trails, as that is where most of your precious points are. But then there’s that time issue again. I’m definitely determined to crack this one, and maybe on another day when my mind feels a bit sharper and my concentration levels are better then I’ll have a eureka moment. So final thought is; I’d recommend Myrmes if you like a challenge! More Info


Shakespeare, Hervé Rigal

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Shakespeare! Jon picked up this lovely game cheap as chips considering Amazon’s ever fluctuating prices and got in there at just the right time. We’ve played it multiple times and pleased to say not a dull game yet. Very much a standard worker placement but with enough things to do and keep up with to remain interesting. You choose your characters to do various tasks to make your play better than your opponent’s by building set, kitting out your actors and activating their abilities to move up the ‘scroll’ tracks or ‘plot’ to get the prestige points to win the game. And most importantly have earned enough money to pay all your workers at the end….

The only part of the game I found hard was building the set due to the little rules about where certain tiles can or can’t be placed, leading Jon to say ‘nah you can’t put that there’ and me wailing ‘why, why?!’ a lot. Of course it’s fairly clear after a few games but for some reason I found it infuriating. It’s a great two player game, such a quaint theme and as you can see from the pictures it has some gorgeous and vivid artwork and of course you can see just how well you know your Shakespeare. Can’t recommend this enough! More Info

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