Luchador! Mexican Wrestling Dice, Mark Rivera

Following on from my last post, I am going to be talking a little bit about Luchador! Mexican Wrestling Dice. As I mentioned in my unboxing video I’m not particularly clued up on wrestling these days, in any way, shape or form. I was attracted to the fun theme, the cool components and what I describe (I’m not sure if anyone else would describe) as kitsch. So I was pretty pleased to receive a copy to review.


I played it a few times on the weekend, and I had a lot of fun with it. You choose to play as one of the many bizarrely cool characters (complete with awesome costumes of my dreams,) and each comes with its own stand up and ability card. You have a whole bunch of lovely coloured dice depicting various symbols, which a first I was unsure if I’d remember, but it all became clear as we started playing.

 In a two-player game you roll your own set of dice each round to initiate the fight. You then have the green dice that represent the moves you can make when you hit an ‘attack’ or ‘counter’ roll. There’s yellow dice for ‘pinning’ moves, and the black/gold dice that can be used to trigger the character’s special moves. So each round you and your opponent(s) roll at the same time, see what’s been rolled and whether you’re blocking, countering, attacking or pinning. Following on from this you roll your green dice to see what moves you can make and how much damage they shell out to your opponent- this information is clearly laid out on the character card. A separate player card depicts how much damage you can take. When you fall below a certain level you are ‘pin-able’. This means when you roll a ‘pin’ symbol during the initial fighting phase you go on to roll your yellow dice to discover the outcome of the ‘pinning’ move. You can roll your player dice up to three times to see if you can escape the pin, but much like in real life this could spell a K.O if you’re unlucky. The black dice come into play when you trade two of your original ‘hit’ rolls to use these bad boys, and depending which symbol you roll you may be able to make a special character move, all of which deliver an almighty blow. You can either lose the game by falling all the way down the damage track, or you can be K.O’d by a pin.

This all sounds like a lot of dice rolling, and well, it is! The clue is kind if in the title. I know from my previous videos I’ve mentioned I don’t like dice rolling too much. Let’s say for movement in a dungeon crawler, a game that lasts for an hour or more, for me it’s quite tedious. I guess that’s why I’m not a huge fan of dungeon crawling games. I also don’t like dice rolling when I’m playing a game I’ve put my heart, soul and best strategy into- and then it’s going to come crashing down with a bad roll. That bothers me. A game like this, and, for example Marvel Dicemasters, I have enjoyed the dice rolling aspect because they’re not meant to be anything more that some lighthearted fun. I played this 5 times in a row because it was short and sweet and I wanted to keep on trying ‘just one more gaaaaame!’ I do have horrible luck, so of course I was getting K.O’d all over the place.

With the right people and setting it’s a lot of harmless fun, the symbols don’t take long to figure out, so when you’re away you can just keep on playing until you’re all wrestled out. The rather fetching cardboard ring and gorgeous stand ups didn’t serve much of a function in our two-player game. You can just as easily roll onto one of the boards provided or the table. So I guess it depends on how much you want to get into and play with it. I can imagine for a wrestling fanatic or for younger players this would just be a lot of fun. But again, as with Codinca, you can pretty much bag it up with the dice and cards and take it anywhere if you enjoy the game but don’t want to ham it up too much.

So that’s Luchador! Again, this perhaps it isn’t one I’d play every weekend, but it will be fun to take away somewhere or play when I need a game related break from gaming (if you know what I mean?) and when I play with newcomers that aren’t full time hardcore board gamers. I was really happy with it.

If you want to know more, please see here for more info or pay a visit to the Backspindle website.



Not included in the game, but sent to me as a meeple lover, sorry but how cute???


CV, Filip Miłuński

So we played CV last night for the first time in ages, and maybe it was the wrong game at the wrong time but I was surprised at how much I didn’t enjoy it compared to a couple of years ago. Perhaps it’s because now we’re more seasoned gamers or maybe it’s because it’s just not that great but man it was a slog. It’s very cute and a nice idea, matching up your dice and symbols on the cards to build your ‘life’ and meet your secret and common objectives, and the cards are amusingly illustrated and I genuinely enjoyed it a few times in the past but when we played it last night I felt like I was just staring at symbols whilst my brain melted. So maybe it’s a good gateway game, a good ‘family’ game but for a more experienced gamer it’s a bit…dull? Ah man, I hate being negative! But there you have it. More Info

Marvel Dice Masters; Uncanny X-Men Mike Elliott Eric M. Lang

And we’re all up to date! This post was from a a few weeks ago….

Played Marvel Dice Masters for the first time after it being on the shelf for a whole shameful year of not being played. And it was very good, a quick game but not too basic and like a cross between Magic The Gathering and Dominion in terms of gameplay. Really enjoyable, and two wins to me! More info