Bretagne, Marco Pozzi 

  
I really fancied trying Bretagne because for some reason the idea of building 19th century lighthouses appealed to me. It looked quaint, and didn’t disappoint on that front. It’s an attractive, fairly peaceful game with a slower place. It is classed as an economic/area control game but it has worker placement elements. You can use workers (cubes), engineers and resources (coloured wooden pieces) to complete lighthouses and when you complete all lighthouses in each area then the improved abilities on the nearby harbours are activated.
  
It’s best to work together to get lighthouses completed, but you need more workers on your section of it, so you can use the cards you’ve collected to their best ability. The lovely weather gage cards tell you how the elements will affect your building and how many engineers you’ll need each round. You use your components to trade for others and to get workers on the harbours to gain cards or workers each turn.
  
It’s definitely got some strategy involved but not overly heavy, but it is quite ‘thinky’ which is good! As with a lot of area control/WP games there doesn’t seem to be enough time to achieve everything you want to but with repeated plays it should fall in to place a bit more.
  
The board, though very nice looking is kind of badly laid out in some respects and the lamented pieces are slippery AF and the awkward placing causes bits to fall all over the place which can get really annoying! The only other complaint would be that the cards and symbols are a little counter intuitive and the rule book translation isn’t fantastic, so it’s a bit difficult to get your head around. But all in all Bretagne is a fun game. It isn’t mind blowing but I’d recommend it if you like moderate strategy, a slower pace and lighthouses! I’m glad I bought it and look forward to future plays. More Info
 

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