Games, Games, Games!

First off I must apologise for being a bit quiet of late, it’s been a busy couple of weeks, and although i’ve been playing games as much as possible  i’ve been lacking in time for blog posts and game design. Hopefully now I can get back on it a bit.

Something I love to do in my spare time is look up new releases, up and coming games and expanding my already pretty full games wishlist. For fun if nothing else. I guess that’s what a lot of boardgames do! A few weeks ago I posted about games that I’m excited for this year. Well i’ve now found yet more games that look and sound fantastic, and here I am going to share them with you! First up….

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Domek: A lovely family game from Poland. In Domek you build your dream home, where your board is actually a house (complete with cat in the front garden and treehouse) to fill up with furniture and rooms. You achieve this by card drafting, set collection and pattern building. End scores are based on good functionality, quality and design. The artwork is ludicrously cute! Cannot wait for this one, due this year, but no release date as yet.

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Hit Z Road: Ok, I don’t know if excited is the right word for this one. I’d say more curious. I can categorically say that i’m pretty much over zombies. Which is sad, I used to love zombies. But like a lot of things that are over produced it becomes a bit stale.  But if there’s anything that could get me interested in zombies again it might be this game. I don’t like the title (I preferred Route 666, there’s a whole thread about this on BGG that made me chuckle) but I love the artwork. I had some quibbles with Study In Emerald, but I like Martin Wallace. I’m into the kitschy 50’s take. But is it a good game? To be honest it’s too early to tell, there’s not a huge amount of information or rules available at present, but i’m keeping my eyes and mind open for this one.

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The Last Friday: Ah ha ha. I’m a horror nut, I grew up watching films like Friday the 13th (and have hated every single slasher flick 90’s onwards, i’m much more into supernatural/weird horror) and although i’ve seen a few games that are capturing the essence of a horror movie i’ve not seen one that’s compelled me to play. This looks different. I’ve seen a few forum gripes that it’s a bit similar to Letters To Whitechapel (which I wanted a couple of years ago but never bought) but my feelings are kid of like ‘and? If something is a direct and obvious rip off of another then that pretty much sucks, but I feel that most games (especially those that need to use a certain mechanic) will always seem reminiscent of something else and most games have been inspired by another in some way. Nothing exists in a bubble as I always say! But indeed those that pioneer completely innovative stuff well that’s another story. Anyway, this is a hidden movement game/deduction/hunting game where you are stalked round a campsite by a weapon weilding lunatic. The usual cat and mouse horror movie type scenario ensues, played across four chapters. It just looks good! Due for release in August, i’m going to play this out the garden with marshmallows and a horror movie soundtrack. That should please the neighbours!

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Anachrony: With over 2000 backers and another two weeks to go this already hyped mega-game looks just a little bit mind-blowing. It’s a post apocalyptic/sci fi/time travel themed table hog, played over 7 eras involving a two tiered worker placement system and travelling back and forth in time thus altering the path of the game.  Following on from what I said in the previous paragraph I’m always impressed with designs that are innovative especially with the mechanics. Anarchrony involves worker placement, gaining influence, scoring victory points, playing for dominance, all familiar territory so far. But it gets complex. Very complex. So complex in fact that after burning my brain and testing my (not so great) writing skills this afternoon, I gave up. I think if you want to get the full grasp of this game you should definitely go and visit the BGG summary and the official Kickstarter. Much better than me trying to summarise it here! It looks amazing, really. If it’s super heavy you’re after then this is your game. The pledge levels and stretch goals are all worth going for and if I do get the chance to back (lack of money is the bane of my life right now!) I would personally go for the ‘Leader Box’ for the amazing miniatures alone because I feel that I really need more futuristic robot miniatures in my life.

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Shakespeare Backstage: I absolutely love Shakespeare and have played many good games over the last few months. It works beautifully, is straightforward and fun but still requires much thought and strategy. I posted about this a while back and my only concern was once you’ve cracked it the replayabilty is limited. But hey, fear not, we have an expansion on its way. It’s called Backstage and all we know so far is that we’re getting new characters, costumes and stage set. I’m in!

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Days of Ire: Budapest 1956: This looks fantastic. I’ve been waiting for a new war/political themed game that actually looks like something I would enjoy playing and not leave me feeling a bit icky (if you know what I mean?) This could be the one! It’s a co-op game for 1-4 players where one player is the Soviets, the others are Hungarian revolutionaries, in a historically inspired card game spanning 7 days. I won’t go into all the details- you can read a perfectly good summary on BGG! But it does seem reminiscent of GMT’S Twilight Struggle and Labyrinth (TS being a big favourite of mine) and the art by Sami Laakso (of Dales fame) and the designer Katalin Nimmerfroh looks fantastic. I do like good art in a game. Also I have to add that I am very, very pleased that one of the game designers is a woman. I don’t think it should be made a big deal of, and there are women designers out there, but as far as I’m aware (please correct me if i’m wrong, really!) but they never seem to be attached to any well known games, so I hope that this one blows everyone’s socks off. As a woman designing a game it fills me with confidence (‘I can do it too!’ type confidence). I’m stoked! No rules available yet and it’s still due for a Kickstarter (date still unknown) so could be quite a wait for this one.

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Islebound: Ships! Merchants! Sea monsters! Pirates! All wrapped up in an adorable bundle. I’ve been contemplating various nautical themed games and Islebound definitely looks to fulfil that need in the way that others haven’t quite tempted me. In Islebound you sail around collecting resources, hiring crew, commissioning buildings, recruiting sea monsters and pirates to conquer towns or completing events to befriend other towns. You will win the game by being the wealthiest player with the most impressive capital city! Sounds fun, interesting and a game you can get on the table and play without too much faff. I really like the idea of taking different paths to achieve the end goal, meaning much replayabilty, and I like that it seems like innocent fun in a sophisticated package, in the way that other nautical games haven’t quite captured for me.

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Dale of Merchants 2: The Era of Trade Masters: I was late to the party with Dale of Merchants but I finally got my hands on it last week (at a great discounted price!) and I was expecting a tough little card with some interesting choices to be made and adorable animals to say (or squeal) ‘awwwww!’ over. I can gladly say it definitely lived up to my expectation! So Dale of Merchants 2: The Era of Trade Masters, has a great backstory (see here) and it can be played on its own or combined with the original. It’s now 4 days away from the end of the Kickstarter campaign. I’m pleased to say it’s majorly over exceeded its funding goal, so stretch goals will be unlocked meaning more decks (penguins! Beavers!) better quality components and more amazing artwork.

Wow, I think I’m done for now! Thanks for reading. 

 

 

 

 

 

 

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